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Wednesday, February 29, 2012

Game Pitch #2

Tomorrow I have to present a new game pitch to the class, and this time around I decided that I would make it much simpler and more nonsensical than my first attempt (ala Under Siege). I wanted to go a completely different route with this new game that (if chosen) should be a lot of fun to make. I decided to give you all a sneak peek of the idea first, before my class gets to hear about it!

Have some super secret copy-pasta!

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Tentative Title: 'Escape the Biebs!'

Story/Premise: Meet Doug. Doug is a fifteen year old boy with what his mother calls an ‘unhealthy’ video game obsession. “You should be spending less time playing video games and more time outside exploring the world and getting exercise! Video games are useless time wasters. You know what you learn from video games? Nothing!” Poor Doug gets kicked out of the house for a day to gain some perspective on what he’s been missing out on while he has let his brain “rot” playing games. Dejected, he wanders about town to look for something to do.

All of a sudden…

An impromptu Justin Bieber concert springs up behind him! Gross! Hating the prepubescent pop star as much as his own acne, Doug turns to leave and faces a crowd of rabid fan girls bearing down upon him. Shit! Will Doug manage to navigate through the impossible crowd of excited fan girls and escape the Bieber concert, or will his ears be forced to endure the worst singing (in his opinion) that his generation has ever created?

Short Term Goal(s): Avoid the crowds and survive!
Long Term Goal(s): Make it home without having your ears bleed!

Gameplay: The gameplay will function almost identically to Mario Party 5’s penguin mini-game, with some added bonuses and tweaks.

 

Levels – There will be multiple levels to signify the perilous journey Doug has to take in order to make it back home. Some potential locations could include: Downtown, Town Park, Waterfront, Sewers, Interior of Store [eg. Wal-Mart], and Residential Street. Work-in-progress: Each level will have a set timer counting down (60 seconds, 120 seconds, 180 seconds, etc) and Doug will complete the level when it reaches 0. The mob of fan girls will increase in density the longer Doug survives, and they will also get faster in speed (which realistically could be explained by their fear of missing Bieber sing).

It’s game over if Doug gets pushed to (the side of the screen that corresponds with) the concert!

Power-Ups – Doug’s obsession of video games actually comes in handy. With his knowledge of games, he is able to use items from various franchises to make his escape easier. Some potential ‘power-ups’ could include:
Invincibility Star (from Mario; picking this up will give Doug invisibility frames to plough through the fan girls and knock them out)
Smart Bombs (from Star Fox; blows up all fan girls within the vicinity of its blast when set)
Ocarina (from Zelda; plays ‘Reverted Song of Time’ to slow down the speed of the fan girls, might also affect the time counter)
Bumper (from Super Smash Bros.; any fan girl that runs into it will bounce out of the way)
Star Rod (from Kirby; fires out stars that will dissipate any fan girl that comes in contact with them)
… and perhaps more from there, or tweaks to the current set.

Controls: Control Doug with the arrow keys to move around the level to avoid the fan girls that will push him back towards the concert. When you have picked up an item, push the ‘Shift’ key to use it. A second player (Doug’s friend Bill) can be moved with the ASDW keys; the F key will use the item picked up.

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Completely ridiculous - told you! Hope you enjoyed this sneak peek! 

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